
The scopes needed to offset this deficiency require a heavy investment in the Gun Nut perk to craft, with night-vision and recon versions also requiring investment in the Science! perk. The Gauss rifle is inaccurate with its standard sights. Most of the main advantages of most reflex sights (clear sight picture unobstructed by the weapon's bulk) are lost when attempting to use one on a Gauss rifle. The reflex sight is essentially a "rear sight" aperture for a glowing front sight post. The Gauss rifle is rather inaccurate when attempting to shoot from the hip. It is fed rounds through a dorsal mounted cylindrical magazine and its projectile produces a momentary blue trail, similar to a lightning bolt. The rifle operates on a charging principle: the user holds down the trigger to build up the charge, and releasing the trigger fires a round (roughly 50% of a fully charged shot). It can be modded with more capacitors, a shielded barrel, and a compensator or suppressor.Ĭapacitors and exposed copper wiring run alongside the barrel, and a Nixie tube display above the stock gives the weapon's charge percentage. It's redundant now, since patch 1.4 fixed this problem.The Gauss rifle is able to deliver very high damage after being fired when fully charged. There was a mod that fixed scrounger, but I don't remember what it was. There is (or was) some dumb bug that excludes fusion cells from find-able ammo. To do this you either by don't have it charged at all when you activate V.A.T.S, have enough AP to get multiple shots, or if you have a lot of AP, you can do both. You'll have to shoot in V.A.T.S., which makes your character reload automaticly.

Something to keep in mind though a laser musket doesn't seem to get the ammo refill from regular reloading. Assuming you find/make a six crank laser musket by the time you have the 4th perk in scrounger. If that is how it actually works, you will break even somewhere in the low to mid teens, and gain ammo beyond that. so 7% to whatever you can push your luck out to. Which would be 2 luck minimum since you unlock it with 2 luck. So I have to assume it's 1% per point of luck. I don't know what exactly that formula means. Luck will influence how often your scrounger perk will give you ammo. Obviously you won't get 6 cells if you have a laser musket that has a maximum of 2 crank capacitor, but this method would certainly still benefit you.


For me, it seems to be somewhere around 20 cells lost for every 30 fired when you do one crank reloads in a laser musket with a 6 crank capacitor.

Meaning that if you fire one shot at a time, you can retain ammo very well. Whenever your scrounger perk gives you the ammo on reloading your weapon, you get enough fusion cells for a full charge. I find that if you use the laser musket with a multiple crank capacitor, plus scrounger you get excellent results.
